diff --git a/common/engineering/codebase-design/DEEPENING.md b/common/engineering/codebase-design/DEEPENING.md
deleted file mode 100644
index 3938457..0000000
--- a/common/engineering/codebase-design/DEEPENING.md
+++ /dev/null
@@ -1,37 +0,0 @@
-# Deepening
-
-How to deepen a cluster of shallow modules safely, given its dependencies. Assumes the vocabulary in [SKILL.md](SKILL.md) — **module**, **interface**, **seam**, **adapter**.
-
-## Dependency categories
-
-When assessing a candidate for deepening, classify its dependencies. The category determines how the deepened module is tested across its seam.
-
-### 1. In-process
-
-Pure computation, in-memory state, no I/O. Always deepenable — merge the modules and test through the new interface directly. No adapter needed.
-
-### 2. Local-substitutable
-
-Dependencies that have local test stand-ins (PGLite for Postgres, in-memory filesystem). Deepenable if the stand-in exists. The deepened module is tested with the stand-in running in the test suite. The seam is internal; no port at the module's external interface.
-
-### 3. Remote but owned (Ports & Adapters)
-
-Your own services across a network boundary (microservices, internal APIs). Define a **port** (interface) at the seam. The deep module owns the logic; the transport is injected as an **adapter**. Tests use an in-memory adapter. Production uses an HTTP/gRPC/queue adapter.
-
-Recommendation shape: *"Define a port at the seam, implement an HTTP adapter for production and an in-memory adapter for testing, so the logic sits in one deep module even though it's deployed across a network."*
-
-### 4. True external (Mock)
-
-Third-party services (Stripe, Twilio, etc.) you don't control. The deepened module takes the external dependency as an injected port; tests provide a mock adapter.
-
-## Seam discipline
-
-- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a port unless at least two adapters are justified (typically production + test). A single-adapter seam is just indirection.
-- **Internal seams vs external seams.** A deep module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface. Don't expose internal seams through the interface just because tests use them.
-
-## Testing strategy: replace, don't layer
-
-- Old unit tests on shallow modules become waste once tests at the deepened module's interface exist — delete them.
-- Write new tests at the deepened module's interface. The **interface is the test surface**.
-- Tests assert on observable outcomes through the interface, not internal state.
-- Tests should survive internal refactors — they describe behaviour, not implementation. If a test has to change when the implementation changes, it's testing past the interface.
diff --git a/common/engineering/codebase-design/DESIGN-IT-TWICE.md b/common/engineering/codebase-design/DESIGN-IT-TWICE.md
deleted file mode 100644
index 49a7c42..0000000
--- a/common/engineering/codebase-design/DESIGN-IT-TWICE.md
+++ /dev/null
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-# Design It Twice
-
-When the user wants to explore alternative interfaces for a chosen deepening candidate, use this parallel sub-agent pattern. Based on "Design It Twice" (Ousterhout) — your first idea is unlikely to be the best.
-
-Uses the vocabulary in [SKILL.md](SKILL.md) — **module**, **interface**, **seam**, **adapter**, **leverage**.
-
-## Process
-
-### 1. Frame the problem space
-
-Before spawning sub-agents, write a user-facing explanation of the problem space for the chosen candidate:
-
-- The constraints any new interface would need to satisfy
-- The dependencies it would rely on, and which category they fall into (see [DEEPENING.md](DEEPENING.md))
-- A rough illustrative code sketch to ground the constraints — not a proposal, just a way to make the constraints concrete
-
-Show this to the user, then immediately proceed to Step 2. The user reads and thinks while the sub-agents work in parallel.
-
-### 2. Spawn sub-agents
-
-Spawn 3+ sub-agents in parallel using the Agent tool. Each must produce a **radically different** interface for the deepened module.
-
-Prompt each sub-agent with a separate technical brief (file paths, coupling details, dependency category from [DEEPENING.md](DEEPENING.md), what sits behind the seam). The brief is independent of the user-facing problem-space explanation in Step 1. Give each agent a different design constraint:
-
-- Agent 1: "Minimize the interface — aim for 1–3 entry points max. Maximise leverage per entry point."
-- Agent 2: "Maximise flexibility — support many use cases and extension."
-- Agent 3: "Optimise for the most common caller — make the default case trivial."
-- Agent 4 (if applicable): "Design around ports & adapters for cross-seam dependencies."
-
-Include both [SKILL.md](SKILL.md) vocabulary and CONTEXT.md vocabulary in the brief so each sub-agent names things consistently with the architecture language and the project's domain language.
-
-Each sub-agent outputs:
-
-1. Interface (types, methods, params — plus invariants, ordering, error modes)
-2. Usage example showing how callers use it
-3. What the implementation hides behind the seam
-4. Dependency strategy and adapters (see [DEEPENING.md](DEEPENING.md))
-5. Trade-offs — where leverage is high, where it's thin
-
-### 3. Present and compare
-
-Present designs sequentially so the user can absorb each one, then compare them in prose. Contrast by **depth** (leverage at the interface), **locality** (where change concentrates), and **seam placement**.
-
-After comparing, give your own recommendation: which design you think is strongest and why. If elements from different designs would combine well, propose a hybrid. Be opinionated — the user wants a strong read, not a menu.
diff --git a/common/engineering/codebase-design/SKILL.md b/common/engineering/codebase-design/SKILL.md
deleted file mode 100644
index 16620c2..0000000
--- a/common/engineering/codebase-design/SKILL.md
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----
-name: codebase-design
-description: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
----
-
-# Codebase Design
-
-Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
-
-## Glossary
-
-Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
-
-**Module** — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
-
-**Interface** — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow — they refer only to the type-level surface).
-
-**Implementation** — what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
-
-**Depth** — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
-
-**Seam** _(Michael Feathers)_ — a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
-
-**Adapter** — a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
-
-**Leverage** — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
-
-**Locality** — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
-
-## Deep vs shallow
-
-**Deep module** = small interface + lots of implementation:
-
-```
-┌─────────────────────┐
-│ Small Interface │ ← Few methods, simple params
-├─────────────────────┤
-│ │
-│ Deep Implementation│ ← Complex logic hidden
-│ │
-└─────────────────────┘
-```
-
-**Shallow module** = large interface + little implementation (avoid):
-
-```
-┌─────────────────────────────────┐
-│ Large Interface │ ← Many methods, complex params
-├─────────────────────────────────┤
-│ Thin Implementation │ ← Just passes through
-└─────────────────────────────────┘
-```
-
-When designing an interface, ask:
-
-- Can I reduce the number of methods?
-- Can I simplify the parameters?
-- Can I hide more complexity inside?
-
-## Principles
-
-- **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
-- **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
-- **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
-- **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
-
-## Designing for testability
-
-Good interfaces make testing natural:
-
-1. **Accept dependencies, don't create them.**
-
- ```typescript
- // Testable
- function processOrder(order, paymentGateway) {}
-
- // Hard to test
- function processOrder(order) {
- const gateway = new StripeGateway();
- }
- ```
-
-2. **Return results, don't produce side effects.**
-
- ```typescript
- // Testable
- function calculateDiscount(cart): Discount {}
-
- // Hard to test
- function applyDiscount(cart): void {
- cart.total -= discount;
- }
- ```
-
-3. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.
-
-## Relationships
-
-- A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
-- **Depth** is a property of a **Module**, measured against its **Interface**.
-- A **Seam** is where a **Module**'s **Interface** lives.
-- An **Adapter** sits at a **Seam** and satisfies the **Interface**.
-- **Depth** produces **Leverage** for callers and **Locality** for maintainers.
-
-## Rejected framings
-
-- **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
-- **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
-- **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
-
-## Going deeper
-
-- **Deepening a cluster given its dependencies** — see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
-- **Exploring alternative interfaces** — see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
diff --git a/common/engineering/domain-modeling/ADR-FORMAT.md b/common/engineering/domain-modeling/ADR-FORMAT.md
deleted file mode 100644
index da7e78e..0000000
--- a/common/engineering/domain-modeling/ADR-FORMAT.md
+++ /dev/null
@@ -1,47 +0,0 @@
-# ADR Format
-
-ADRs live in `docs/adr/` and use sequential numbering: `0001-slug.md`, `0002-slug.md`, etc.
-
-Create the `docs/adr/` directory lazily — only when the first ADR is needed.
-
-## Template
-
-```md
-# {Short title of the decision}
-
-{1-3 sentences: what's the context, what did we decide, and why.}
-```
-
-That's it. An ADR can be a single paragraph. The value is in recording *that* a decision was made and *why* — not in filling out sections.
-
-## Optional sections
-
-Only include these when they add genuine value. Most ADRs won't need them.
-
-- **Status** frontmatter (`proposed | accepted | deprecated | superseded by ADR-NNNN`) — useful when decisions are revisited
-- **Considered Options** — only when the rejected alternatives are worth remembering
-- **Consequences** — only when non-obvious downstream effects need to be called out
-
-## Numbering
-
-Scan `docs/adr/` for the highest existing number and increment by one.
-
-## When to offer an ADR
-
-All three of these must be true:
-
-1. **Hard to reverse** — the cost of changing your mind later is meaningful
-2. **Surprising without context** — a future reader will look at the code and wonder "why on earth did they do it this way?"
-3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons
-
-If a decision is easy to reverse, skip it — you'll just reverse it. If it's not surprising, nobody will wonder why. If there was no real alternative, there's nothing to record beyond "we did the obvious thing."
-
-### What qualifies
-
-- **Architectural shape.** "We're using a monorepo." "The write model is event-sourced, the read model is projected into Postgres."
-- **Integration patterns between contexts.** "Ordering and Billing communicate via domain events, not synchronous HTTP."
-- **Technology choices that carry lock-in.** Database, message bus, auth provider, deployment target. Not every library — just the ones that would take a quarter to swap out.
-- **Boundary and scope decisions.** "Customer data is owned by the Customer context; other contexts reference it by ID only." The explicit no-s are as valuable as the yes-s.
-- **Deliberate deviations from the obvious path.** "We're using manual SQL instead of an ORM because X." Anything where a reasonable reader would assume the opposite. These stop the next engineer from "fixing" something that was deliberate.
-- **Constraints not visible in the code.** "We can't use AWS because of compliance requirements." "Response times must be under 200ms because of the partner API contract."
-- **Rejected alternatives when the rejection is non-obvious.** If you considered GraphQL and picked REST for subtle reasons, record it — otherwise someone will suggest GraphQL again in six months.
diff --git a/common/engineering/domain-modeling/CONTEXT-FORMAT.md b/common/engineering/domain-modeling/CONTEXT-FORMAT.md
deleted file mode 100644
index eaf2a18..0000000
--- a/common/engineering/domain-modeling/CONTEXT-FORMAT.md
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-# CONTEXT.md Format
-
-## Structure
-
-```md
-# {Context Name}
-
-{One or two sentence description of what this context is and why it exists.}
-
-## Language
-
-**Order**:
-{A one or two sentence description of the term}
-_Avoid_: Purchase, transaction
-
-**Invoice**:
-A request for payment sent to a customer after delivery.
-_Avoid_: Bill, payment request
-
-**Customer**:
-A person or organization that places orders.
-_Avoid_: Client, buyer, account
-```
-
-## Rules
-
-- **Be opinionated.** When multiple words exist for the same concept, pick the best one and list the others under `_Avoid_`.
-- **Keep definitions tight.** One or two sentences max. Define what it IS, not what it does.
-- **Only include terms specific to this project's context.** General programming concepts (timeouts, error types, utility patterns) don't belong even if the project uses them extensively. Before adding a term, ask: is this a concept unique to this context, or a general programming concept? Only the former belongs.
-- **Group terms under subheadings** when natural clusters emerge. If all terms belong to a single cohesive area, a flat list is fine.
-
-## Single vs multi-context repos
-
-**Single context (most repos):** One `CONTEXT.md` at the repo root.
-
-**Multiple contexts:** A `CONTEXT-MAP.md` at the repo root lists the contexts, where they live, and how they relate to each other:
-
-```md
-# Context Map
-
-## Contexts
-
-- [Ordering](./src/ordering/CONTEXT.md) — receives and tracks customer orders
-- [Billing](./src/billing/CONTEXT.md) — generates invoices and processes payments
-- [Fulfillment](./src/fulfillment/CONTEXT.md) — manages warehouse picking and shipping
-
-## Relationships
-
-- **Ordering → Fulfillment**: Ordering emits `OrderPlaced` events; Fulfillment consumes them to start picking
-- **Fulfillment → Billing**: Fulfillment emits `ShipmentDispatched` events; Billing consumes them to generate invoices
-- **Ordering ↔ Billing**: Shared types for `CustomerId` and `Money`
-```
-
-The skill infers which structure applies:
-
-- If `CONTEXT-MAP.md` exists, read it to find contexts
-- If only a root `CONTEXT.md` exists, single context
-- If neither exists, create a root `CONTEXT.md` lazily when the first term is resolved
-
-When multiple contexts exist, infer which one the current topic relates to. If unclear, ask.
diff --git a/common/engineering/domain-modeling/SKILL.md b/common/engineering/domain-modeling/SKILL.md
deleted file mode 100644
index d0f7e1a..0000000
--- a/common/engineering/domain-modeling/SKILL.md
+++ /dev/null
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----
-name: domain-modeling
-description: Build and sharpen a project's domain model. Use when the user wants to pin down domain terminology or a ubiquitous language, record an architectural decision, or when another skill needs to maintain the domain model.
----
-
-# Domain Modeling
-
-Actively build and sharpen the project's domain model as you design. This is the *active* discipline — challenging terms, inventing edge-case scenarios, and writing the glossary and decisions down the moment they crystallise. (Merely *reading* `CONTEXT.md` for vocabulary is not this skill — that's a one-line habit any skill can do. This skill is for when you're changing the model, not just consuming it.)
-
-## File structure
-
-Most repos have a single context:
-
-```
-/
-├── CONTEXT.md
-├── docs/
-│ └── adr/
-│ ├── 0001-event-sourced-orders.md
-│ └── 0002-postgres-for-write-model.md
-└── src/
-```
-
-If a `CONTEXT-MAP.md` exists at the root, the repo has multiple contexts. The map points to where each one lives:
-
-```
-/
-├── CONTEXT-MAP.md
-├── docs/
-│ └── adr/ ← system-wide decisions
-├── src/
-│ ├── ordering/
-│ │ ├── CONTEXT.md
-│ │ └── docs/adr/ ← context-specific decisions
-│ └── billing/
-│ ├── CONTEXT.md
-│ └── docs/adr/
-```
-
-Create files lazily — only when you have something to write. If no `CONTEXT.md` exists, create one when the first term is resolved. If no `docs/adr/` exists, create it when the first ADR is needed.
-
-## During the session
-
-### Challenge against the glossary
-
-When the user uses a term that conflicts with the existing language in `CONTEXT.md`, call it out immediately. "Your glossary defines 'cancellation' as X, but you seem to mean Y — which is it?"
-
-### Sharpen fuzzy language
-
-When the user uses vague or overloaded terms, propose a precise canonical term. "You're saying 'account' — do you mean the Customer or the User? Those are different things."
-
-### Discuss concrete scenarios
-
-When domain relationships are being discussed, stress-test them with specific scenarios. Invent scenarios that probe edge cases and force the user to be precise about the boundaries between concepts.
-
-### Cross-reference with code
-
-When the user states how something works, check whether the code agrees. If you find a contradiction, surface it: "Your code cancels entire Orders, but you just said partial cancellation is possible — which is right?"
-
-### Update CONTEXT.md inline
-
-When a term is resolved, update `CONTEXT.md` right there. Don't batch these up — capture them as they happen. Use the format in [CONTEXT-FORMAT.md](./CONTEXT-FORMAT.md).
-
-`CONTEXT.md` should be totally devoid of implementation details. Do not treat `CONTEXT.md` as a spec, a scratch pad, or a repository for implementation decisions. It is a glossary and nothing else.
-
-### Offer ADRs sparingly
-
-Only offer to create an ADR when all three are true:
-
-1. **Hard to reverse** — the cost of changing your mind later is meaningful
-2. **Surprising without context** — a future reader will wonder "why did they do it this way?"
-3. **The result of a real trade-off** — there were genuine alternatives and you picked one for specific reasons
-
-If any of the three is missing, skip the ADR. Use the format in [ADR-FORMAT.md](./ADR-FORMAT.md).
diff --git a/common/engineering/grill-with-docs/SKILL.md b/common/engineering/grill-with-docs/SKILL.md
deleted file mode 100644
index bed05d2..0000000
--- a/common/engineering/grill-with-docs/SKILL.md
+++ /dev/null
@@ -1,7 +0,0 @@
----
-name: grill-with-docs
-description: A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.
-disable-model-invocation: true
----
-
-Run a `/grilling` session, using the `/domain-modeling` skill.
diff --git a/common/engineering/improve-codebase-architecture/HTML-REPORT.md b/common/engineering/improve-codebase-architecture/HTML-REPORT.md
deleted file mode 100644
index 17f6d2c..0000000
--- a/common/engineering/improve-codebase-architecture/HTML-REPORT.md
+++ /dev/null
@@ -1,123 +0,0 @@
-# HTML Report Format
-
-The architectural review is rendered as a single self-contained HTML file in the OS temp directory. Tailwind and Mermaid both come from CDNs. Mermaid handles graph-shaped diagrams reliably; hand-built divs and inline SVG handle the more editorial visuals (mass diagrams, cross-sections). Mix the two — don't lean on Mermaid for everything, it'll start to look generic.
-
-## Scaffold
-
-```html
-
-
-
-
- Architecture review — {{repo name}}
-
-
-
-
-
-
-
-
-
-
-
-
-```
-
-## Header
-
-Repo name, date, and a compact legend: solid box = module, dashed line = seam, red arrow = leakage, thick dark box = deep module. No introduction paragraph — straight into the candidates.
-
-## Candidate card
-
-The diagrams carry the weight. Prose is sparse, plain, and uses the glossary terms (from the `/codebase-design` skill) without ceremony.
-
-Each candidate is one ``:
-
-- **Title** — short, names the deepening (e.g. "Collapse the Order intake pipeline").
-- **Badge row** — recommendation strength (`Strong` = emerald, `Worth exploring` = amber, `Speculative` = slate), plus a tag for the dependency category (`in-process`, `local-substitutable`, `ports & adapters`, `mock`).
-- **Files** — monospaced list, `font-mono text-sm`.
-- **Before / After diagram** — the centrepiece. Two columns, side by side. See patterns below.
-- **Problem** — one sentence. What hurts.
-- **Solution** — one sentence. What changes.
-- **Wins** — bullets, ≤6 words each. e.g. "Tests hit one interface", "Pricing logic stops leaking", "Delete 4 shallow wrappers".
-- **ADR callout** (if applicable) — one line in an amber-tinted box.
-
-No paragraphs of explanation. If the diagram needs a paragraph to be understood, redraw the diagram.
-
-## Diagram patterns
-
-Pick the pattern that fits the candidate. Mix them. Don't make every diagram look the same — variety is part of the point.
-
-### Mermaid graph (the workhorse for dependencies / call flow)
-
-Use a Mermaid `flowchart` or `graph` when the point is "X calls Y calls Z, and look at the mess." Wrap it in a Tailwind-styled card so it doesn't feel parachuted in. Style with classDef to colour leakage edges red and the deep module dark. Sequence diagrams work well for "before: 6 round-trips; after: 1."
-
-```html
-
-
- flowchart LR
- A[OrderHandler] --> B[OrderValidator]
- B --> C[OrderRepo]
- C -.leak.-> D[PricingClient]
- classDef leak stroke:#dc2626,stroke-width:2px;
- class C,D leak
-
-
-```
-
-### Hand-built boxes-and-arrows (when Mermaid's layout fights you)
-
-Modules as ``s with borders and labels. Arrows as inline SVG `
` or `` elements positioned absolutely over a relative container. Reach for this when you want the "after" diagram to feel like one thick-bordered deep module with greyed-out internals — Mermaid won't render that with the right weight.
-
-### Cross-section (good for layered shallowness)
-
-Stack horizontal bands (`h-12 border-l-4`) to show layers a call passes through. Before: 6 thin layers each doing nothing. After: 1 thick band labelled with the consolidated responsibility.
-
-### Mass diagram (good for "interface as wide as implementation")
-
-Two rectangles per module — one for interface surface area, one for implementation. Before: interface rectangle is nearly as tall as the implementation rectangle (shallow). After: interface rectangle is short, implementation rectangle is tall (deep).
-
-### Call-graph collapse
-
-Before: a tree of function calls rendered as nested boxes. After: the same tree collapsed into one box, with the now-internal calls shown faded inside it.
-
-## Style guidance
-
-- Lean editorial, not corporate-dashboard. Generous whitespace. Serif optional for headings (`font-serif` works well with stone/slate).
-- Colour sparingly: one accent (emerald or indigo) plus red for leakage and amber for warnings.
-- Keep diagrams ~320px tall so before/after sits comfortably side by side without scrolling.
-- Use `text-xs uppercase tracking-wider` for module labels inside diagrams — they should read as schematic, not as UI.
-- The only scripts are the Tailwind CDN and the Mermaid ESM import. The report is otherwise static — no app code, no interactivity beyond Mermaid's own rendering.
-
-## Top recommendation section
-
-One larger card. Candidate name, one sentence on why, anchor link to its card. That's it.
-
-## Tone
-
-Plain English, concise — but the architectural nouns and verbs come straight from the `/codebase-design` skill. Concision is not an excuse to drift.
-
-**Use exactly:** module, interface, implementation, depth, deep, shallow, seam, adapter, leverage, locality.
-
-**Never substitute:** component, service, unit (for module) · API, signature (for interface) · boundary (for seam) · layer, wrapper (for module, when you mean module).
-
-**Phrasings that fit the style:**
-
-- "Order intake module is shallow — interface nearly matches the implementation."
-- "Pricing leaks across the seam."
-- "Deepen: one interface, one place to test."
-- "Two adapters justify the seam: HTTP in prod, in-memory in tests."
-
-**Wins bullets** name the gain in glossary terms: *"locality: bugs concentrate in one module"*, *"leverage: one interface, N call sites"*, *"interface shrinks; implementation absorbs the wrappers"*. Don't write *"easier to maintain"* or *"cleaner code"* — those terms aren't in the glossary and don't earn their place.
-
-No hedging, no throat-clearing, no "it's worth noting that…". If a sentence could be a bullet, make it a bullet. If a bullet could be cut, cut it. If a term isn't in the `/codebase-design` glossary, reach for one that is before inventing a new one.
diff --git a/common/engineering/improve-codebase-architecture/SKILL.md b/common/engineering/improve-codebase-architecture/SKILL.md
deleted file mode 100644
index a79b493..0000000
--- a/common/engineering/improve-codebase-architecture/SKILL.md
+++ /dev/null
@@ -1,66 +0,0 @@
----
-name: improve-codebase-architecture
-description: Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
-disable-model-invocation: true
----
-
-# Improve Codebase Architecture
-
-Surface architectural friction and propose **deepening opportunities** — refactors that turn shallow modules into deep ones. The aim is testability and AI-navigability.
-
-This command is _informed_ by the project's domain model and built on a shared design vocabulary:
-
-- Run the `/codebase-design` skill for the architecture vocabulary (**module**, **interface**, **depth**, **seam**, **adapter**, **leverage**, **locality**) and its principles (the deletion test, "the interface is the test surface", "one adapter = hypothetical seam, two = real"). Use these terms exactly in every suggestion — don't drift into "component," "service," "API," or "boundary."
-- The domain language in `CONTEXT.md` gives names to good seams; ADRs in `docs/adr/` record decisions this command should not re-litigate.
-
-## Process
-
-### 1. Explore
-
-Read the project's domain glossary (`CONTEXT.md`) and any ADRs in the area you're touching first.
-
-Then use the Agent tool with `subagent_type=Explore` to walk the codebase. Don't follow rigid heuristics — explore organically and note where you experience friction:
-
-- Where does understanding one concept require bouncing between many small modules?
-- Where are modules **shallow** — interface nearly as complex as the implementation?
-- Where have pure functions been extracted just for testability, but the real bugs hide in how they're called (no **locality**)?
-- Where do tightly-coupled modules leak across their seams?
-- Which parts of the codebase are untested, or hard to test through their current interface?
-
-Apply the **deletion test** to anything you suspect is shallow: would deleting it concentrate complexity, or just move it? A "yes, concentrates" is the signal you want.
-
-### 2. Present candidates as an HTML report
-
-Write a self-contained HTML file to the OS temp directory so nothing lands in the repo. Resolve the temp dir from `$TMPDIR`, falling back to `/tmp` (or `%TEMP%` on Windows), and write to `/architecture-review-.html` so each run gets a fresh file. Open it for the user — `xdg-open ` on Linux, `open ` on macOS, `start ` on Windows — and tell them the absolute path.
-
-The report uses **Tailwind via CDN** for layout and styling, and **Mermaid via CDN** for diagrams where a graph/flow/sequence reliably communicates the structure. Mix Mermaid with hand-crafted CSS/SVG visuals — use Mermaid when relationships are graph-shaped (call graphs, dependencies, sequences), and hand-built divs/SVG when you want something more editorial (mass diagrams, cross-sections, collapse animations). Each candidate gets a **before/after visualisation**. Be visual.
-
-For each candidate, render a card with:
-
-- **Files** — which files/modules are involved
-- **Problem** — why the current architecture is causing friction
-- **Solution** — plain English description of what would change
-- **Benefits** — explained in terms of locality and leverage, and how tests would improve
-- **Before / After diagram** — side-by-side, custom-drawn, illustrating the shallowness and the deepening
-- **Recommendation strength** — one of `Strong`, `Worth exploring`, `Speculative`, rendered as a badge
-
-End the report with a **Top recommendation** section: which candidate you'd tackle first and why.
-
-**Use CONTEXT.md vocabulary for the domain, and the `/codebase-design` vocabulary for the architecture.** If `CONTEXT.md` defines "Order," talk about "the Order intake module" — not "the FooBarHandler," and not "the Order service."
-
-**ADR conflicts**: if a candidate contradicts an existing ADR, only surface it when the friction is real enough to warrant revisiting the ADR. Mark it clearly in the card (e.g. a warning callout: _"contradicts ADR-0007 — but worth reopening because…"_). Don't list every theoretical refactor an ADR forbids.
-
-See [HTML-REPORT.md](HTML-REPORT.md) for the full HTML scaffold, diagram patterns, and styling guidance.
-
-Do NOT propose interfaces yet. After the file is written, ask the user: "Which of these would you like to explore?"
-
-### 3. Grilling loop
-
-Once the user picks a candidate, run the `/grilling` skill to walk the design tree with them — constraints, dependencies, the shape of the deepened module, what sits behind the seam, what tests survive.
-
-Side effects happen inline as decisions crystallize — run the `/domain-modeling` skill to keep the domain model current as you go:
-
-- **Naming a deepened module after a concept not in `CONTEXT.md`?** Add the term to `CONTEXT.md`. Create the file lazily if it doesn't exist.
-- **Sharpening a fuzzy term during the conversation?** Update `CONTEXT.md` right there.
-- **User rejects the candidate with a load-bearing reason?** Offer an ADR, framed as: _"Want me to record this as an ADR so future architecture reviews don't re-suggest it?"_ Only offer when the reason would actually be needed by a future explorer to avoid re-suggesting the same thing — skip ephemeral reasons ("not worth it right now") and self-evident ones.
-- **Want to explore alternative interfaces for the deepened module?** Run the `/codebase-design` skill and use its design-it-twice parallel sub-agent pattern.
diff --git a/common/engineering/resolving-merge-conflicts/SKILL.md b/common/engineering/resolving-merge-conflicts/SKILL.md
deleted file mode 100644
index aadb3fc..0000000
--- a/common/engineering/resolving-merge-conflicts/SKILL.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-name: resolving-merge-conflicts
-description: "Use when you need to resolve an in-progress git merge/rebase conflict."
----
-
-1. **See the current state** of the merge/rebase. Check git history, and the conflicting files.
-
-2. **Find the primary sources** for each conflict. Understand deeply why each change was made, and what the original intent was. Read the commit messages, check the PRs, check original issues/tickets.
-
-3. **Resolve each hunk.** Preserve both intents where possible. Where incompatible, pick the one matching the merge's stated goal and note the trade-off. Do **not** invent new behaviour. Always resolve; never `--abort`.
-
-4. Discover the project's **automated checks** and run them — typically typecheck, then tests, then format. Fix anything the merge broke.
-
-5. **Finish the merge/rebase.** Stage everything and commit. If rebasing, continue the rebase process until all commits are rebased.
diff --git a/common/engineering/tdd/SKILL.md b/common/engineering/tdd/SKILL.md
deleted file mode 100644
index 1ce5d21..0000000
--- a/common/engineering/tdd/SKILL.md
+++ /dev/null
@@ -1,108 +0,0 @@
----
-name: tdd
-description: Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
----
-
-# Test-Driven Development
-
-## Philosophy
-
-**Core principle**: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
-
-**Good tests** are integration-style: they exercise real code paths through public APIs. They describe _what_ the system does, not _how_ it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
-
-**Bad tests** are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.
-
-See [tests.md](tests.md) for examples and [mocking.md](mocking.md) for mocking guidelines.
-
-## Anti-Pattern: Horizontal Slices
-
-**DO NOT write all tests first, then all implementation.** This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code."
-
-This produces **crap tests**:
-
-- Tests written in bulk test _imagined_ behavior, not _actual_ behavior
-- You end up testing the _shape_ of things (data structures, function signatures) rather than user-facing behavior
-- Tests become insensitive to real changes - they pass when behavior breaks, fail when behavior is fine
-- You outrun your headlights, committing to test structure before understanding the implementation
-
-**Correct approach**: Vertical slices via tracer bullets. One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it.
-
-```
-WRONG (horizontal):
- RED: test1, test2, test3, test4, test5
- GREEN: impl1, impl2, impl3, impl4, impl5
-
-RIGHT (vertical):
- RED→GREEN: test1→impl1
- RED→GREEN: test2→impl2
- RED→GREEN: test3→impl3
- ...
-```
-
-## Workflow
-
-### 1. Planning
-
-When exploring the codebase, read `CONTEXT.md` (if it exists) so that test names and interface vocabulary match the project's domain language, and respect ADRs in the area you're touching.
-
-Before writing any code:
-
-- [ ] Confirm with user what interface changes are needed
-- [ ] Confirm with user which behaviors to test (prioritize)
-- [ ] Identify opportunities for deep modules (small interface, deep implementation) — run the `/codebase-design` skill for the vocabulary and the testability checks
-- [ ] List the behaviors to test (not implementation steps)
-- [ ] Get user approval on the plan
-
-Ask: "What should the public interface look like? Which behaviors are most important to test?"
-
-**You can't test everything.** Confirm with the user exactly which behaviors matter most. Focus testing effort on critical paths and complex logic, not every possible edge case.
-
-### 2. Tracer Bullet
-
-Write ONE test that confirms ONE thing about the system:
-
-```
-RED: Write test for first behavior → test fails
-GREEN: Write minimal code to pass → test passes
-```
-
-This is your tracer bullet - proves the path works end-to-end.
-
-### 3. Incremental Loop
-
-For each remaining behavior:
-
-```
-RED: Write next test → fails
-GREEN: Minimal code to pass → passes
-```
-
-Rules:
-
-- One test at a time
-- Only enough code to pass current test
-- Don't anticipate future tests
-- Keep tests focused on observable behavior
-
-### 4. Refactor
-
-After all tests pass, look for [refactor candidates](refactoring.md):
-
-- [ ] Extract duplication
-- [ ] Deepen modules (move complexity behind simple interfaces)
-- [ ] Apply SOLID principles where natural
-- [ ] Consider what new code reveals about existing code
-- [ ] Run tests after each refactor step
-
-**Never refactor while RED.** Get to GREEN first.
-
-## Checklist Per Cycle
-
-```
-[ ] Test describes behavior, not implementation
-[ ] Test uses public interface only
-[ ] Test would survive internal refactor
-[ ] Code is minimal for this test
-[ ] No speculative features added
-```
diff --git a/common/engineering/tdd/mocking.md b/common/engineering/tdd/mocking.md
deleted file mode 100644
index 71cbfee..0000000
--- a/common/engineering/tdd/mocking.md
+++ /dev/null
@@ -1,59 +0,0 @@
-# When to Mock
-
-Mock at **system boundaries** only:
-
-- External APIs (payment, email, etc.)
-- Databases (sometimes - prefer test DB)
-- Time/randomness
-- File system (sometimes)
-
-Don't mock:
-
-- Your own classes/modules
-- Internal collaborators
-- Anything you control
-
-## Designing for Mockability
-
-At system boundaries, design interfaces that are easy to mock:
-
-**1. Use dependency injection**
-
-Pass external dependencies in rather than creating them internally:
-
-```typescript
-// Easy to mock
-function processPayment(order, paymentClient) {
- return paymentClient.charge(order.total);
-}
-
-// Hard to mock
-function processPayment(order) {
- const client = new StripeClient(process.env.STRIPE_KEY);
- return client.charge(order.total);
-}
-```
-
-**2. Prefer SDK-style interfaces over generic fetchers**
-
-Create specific functions for each external operation instead of one generic function with conditional logic:
-
-```typescript
-// GOOD: Each function is independently mockable
-const api = {
- getUser: (id) => fetch(`/users/${id}`),
- getOrders: (userId) => fetch(`/users/${userId}/orders`),
- createOrder: (data) => fetch('/orders', { method: 'POST', body: data }),
-};
-
-// BAD: Mocking requires conditional logic inside the mock
-const api = {
- fetch: (endpoint, options) => fetch(endpoint, options),
-};
-```
-
-The SDK approach means:
-- Each mock returns one specific shape
-- No conditional logic in test setup
-- Easier to see which endpoints a test exercises
-- Type safety per endpoint
diff --git a/common/engineering/tdd/refactoring.md b/common/engineering/tdd/refactoring.md
deleted file mode 100644
index 8a44439..0000000
--- a/common/engineering/tdd/refactoring.md
+++ /dev/null
@@ -1,10 +0,0 @@
-# Refactor Candidates
-
-After TDD cycle, look for:
-
-- **Duplication** → Extract function/class
-- **Long methods** → Break into private helpers (keep tests on public interface)
-- **Shallow modules** → Combine or deepen
-- **Feature envy** → Move logic to where data lives
-- **Primitive obsession** → Introduce value objects
-- **Existing code** the new code reveals as problematic
diff --git a/common/engineering/tdd/tests.md b/common/engineering/tdd/tests.md
deleted file mode 100644
index ff22f80..0000000
--- a/common/engineering/tdd/tests.md
+++ /dev/null
@@ -1,61 +0,0 @@
-# Good and Bad Tests
-
-## Good Tests
-
-**Integration-style**: Test through real interfaces, not mocks of internal parts.
-
-```typescript
-// GOOD: Tests observable behavior
-test("user can checkout with valid cart", async () => {
- const cart = createCart();
- cart.add(product);
- const result = await checkout(cart, paymentMethod);
- expect(result.status).toBe("confirmed");
-});
-```
-
-Characteristics:
-
-- Tests behavior users/callers care about
-- Uses public API only
-- Survives internal refactors
-- Describes WHAT, not HOW
-- One logical assertion per test
-
-## Bad Tests
-
-**Implementation-detail tests**: Coupled to internal structure.
-
-```typescript
-// BAD: Tests implementation details
-test("checkout calls paymentService.process", async () => {
- const mockPayment = jest.mock(paymentService);
- await checkout(cart, payment);
- expect(mockPayment.process).toHaveBeenCalledWith(cart.total);
-});
-```
-
-Red flags:
-
-- Mocking internal collaborators
-- Testing private methods
-- Asserting on call counts/order
-- Test breaks when refactoring without behavior change
-- Test name describes HOW not WHAT
-- Verifying through external means instead of interface
-
-```typescript
-// BAD: Bypasses interface to verify
-test("createUser saves to database", async () => {
- await createUser({ name: "Alice" });
- const row = await db.query("SELECT * FROM users WHERE name = ?", ["Alice"]);
- expect(row).toBeDefined();
-});
-
-// GOOD: Verifies through interface
-test("createUser makes user retrievable", async () => {
- const user = await createUser({ name: "Alice" });
- const retrieved = await getUser(user.id);
- expect(retrieved.name).toBe("Alice");
-});
-```
diff --git a/common/engineering/to-issues/SKILL.md b/common/engineering/to-issues/SKILL.md
deleted file mode 100644
index 333f1ee..0000000
--- a/common/engineering/to-issues/SKILL.md
+++ /dev/null
@@ -1,84 +0,0 @@
----
-name: to-issues
-description: Break a plan, spec, or PRD into independently-grabbable issues on the project issue tracker using tracer-bullet vertical slices.
-disable-model-invocation: true
----
-
-# To Issues
-
-Break a plan into independently-grabbable issues using vertical slices (tracer bullets).
-
-The issue tracker and triage label vocabulary should have been provided to you — run `/setup-matt-pocock-skills` if not.
-
-## Process
-
-### 1. Gather context
-
-Work from whatever is already in the conversation context. If the user passes an issue reference (issue number, URL, or path) as an argument, fetch it from the issue tracker and read its full body and comments.
-
-### 2. Explore the codebase (optional)
-
-If you have not already explored the codebase, do so to understand the current state of the code. Issue titles and descriptions should use the project's domain glossary vocabulary, and respect ADRs in the area you're touching.
-
-Look for opportunities to prefactor the code to make the implementation easier. "Make the change easy, then make the easy change."
-
-### 3. Draft vertical slices
-
-Break the plan into **tracer bullet** issues. Each issue is a thin vertical slice that cuts through ALL integration layers end-to-end, NOT a horizontal slice of one layer.
-
-
-
-- Each slice delivers a narrow but COMPLETE path through every layer (schema, API, UI, tests)
-- A completed slice is demoable or verifiable on its own
-- Any prefactoring should be done first
-
-
-
-### 4. Quiz the user
-
-Present the proposed breakdown as a numbered list. For each slice, show:
-
-- **Title**: short descriptive name
-- **Blocked by**: which other slices (if any) must complete first
-- **User stories covered**: which user stories this addresses (if the source material has them)
-
-Ask the user:
-
-- Does the granularity feel right? (too coarse / too fine)
-- Are the dependency relationships correct?
-- Should any slices be merged or split further?
-
-Iterate until the user approves the breakdown.
-
-### 5. Publish the issues to the issue tracker
-
-For each approved slice, publish a new issue to the issue tracker. Use the issue body template below. These issues are considered ready for AFK agents, so publish them with the correct triage label unless instructed otherwise.
-
-Publish issues in dependency order (blockers first) so you can reference real issue identifiers in the "Blocked by" field.
-
-
-## Parent
-
-A reference to the parent issue on the issue tracker (if the source was an existing issue, otherwise omit this section).
-
-## What to build
-
-A concise description of this vertical slice. Describe the end-to-end behavior, not layer-by-layer implementation.
-
-Avoid specific file paths or code snippets — they go stale fast. Exception: if a prototype produced a snippet that encodes a decision more precisely than prose can (state machine, reducer, schema, type shape), inline it here and note briefly that it came from a prototype. Trim to the decision-rich parts — not a working demo, just the important bits.
-
-## Acceptance criteria
-
-- [ ] Criterion 1
-- [ ] Criterion 2
-- [ ] Criterion 3
-
-## Blocked by
-
-- A reference to the blocking ticket (if any)
-
-Or "None - can start immediately" if no blockers.
-
-
-
-Do NOT close or modify any parent issue.
diff --git a/common/engineering/to-prd/SKILL.md b/common/engineering/to-prd/SKILL.md
deleted file mode 100644
index e5f1141..0000000
--- a/common/engineering/to-prd/SKILL.md
+++ /dev/null
@@ -1,75 +0,0 @@
----
-name: to-prd
-description: Turn the current conversation into a PRD and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.
-disable-model-invocation: true
----
-
-This skill takes the current conversation context and codebase understanding and produces a PRD. Do NOT interview the user — just synthesize what you already know.
-
-The issue tracker and triage label vocabulary should have been provided to you — run `/setup-matt-pocock-skills` if not.
-
-## Process
-
-1. Explore the repo to understand the current state of the codebase, if you haven't already. Use the project's domain glossary vocabulary throughout the PRD, and respect any ADRs in the area you're touching.
-
-2. Sketch out the seams at which you're going to test the feature. Existing seams should be preferred to new ones. Use the highest seam possible. If new seams are needed, propose them at the highest point you can. The fewer seams across the codebase, the better - the ideal number is one.
-
-Check with the user that these seams match their expectations.
-
-3. Write the PRD using the template below, then publish it to the project issue tracker. Apply the `ready-for-agent` triage label - no need for additional triage.
-
-
-
-## Problem Statement
-
-The problem that the user is facing, from the user's perspective.
-
-## Solution
-
-The solution to the problem, from the user's perspective.
-
-## User Stories
-
-A LONG, numbered list of user stories. Each user story should be in the format of:
-
-1. As an , I want a , so that
-
-
-1. As a mobile bank customer, I want to see balance on my accounts, so that I can make better informed decisions about my spending
-
-
-This list of user stories should be extremely extensive and cover all aspects of the feature.
-
-## Implementation Decisions
-
-A list of implementation decisions that were made. This can include:
-
-- The modules that will be built/modified
-- The interfaces of those modules that will be modified
-- Technical clarifications from the developer
-- Architectural decisions
-- Schema changes
-- API contracts
-- Specific interactions
-
-Do NOT include specific file paths or code snippets. They may end up being outdated very quickly.
-
-Exception: if a prototype produced a snippet that encodes a decision more precisely than prose can (state machine, reducer, schema, type shape), inline it within the relevant decision and note briefly that it came from a prototype. Trim to the decision-rich parts — not a working demo, just the important bits.
-
-## Testing Decisions
-
-A list of testing decisions that were made. Include:
-
-- A description of what makes a good test (only test external behavior, not implementation details)
-- Which modules will be tested
-- Prior art for the tests (i.e. similar types of tests in the codebase)
-
-## Out of Scope
-
-A description of the things that are out of scope for this PRD.
-
-## Further Notes
-
-Any further notes about the feature.
-
-
diff --git a/common/engineering/triage/AGENT-BRIEF.md b/common/engineering/triage/AGENT-BRIEF.md
deleted file mode 100644
index 6535c9b..0000000
--- a/common/engineering/triage/AGENT-BRIEF.md
+++ /dev/null
@@ -1,207 +0,0 @@
-# Writing Agent Briefs
-
-An agent brief is a structured comment posted on a GitHub issue or PR when it moves to `ready-for-agent`. It is the authoritative specification that an AFK agent will work from. The original body and discussion are context — the agent brief is the contract.
-
-The brief states **what the agent should do**, which stretches to both surfaces: for an issue, that's building the change from nothing; for a PR, it's what's left to do *to the existing diff* — finish it, close gaps, address review points. Same principles either way; the PR example below shows the difference.
-
-## Principles
-
-### Durability over precision
-
-The issue may sit in `ready-for-agent` for days or weeks. The codebase will change in the meantime. Write the brief so it stays useful even as files are renamed, moved, or refactored.
-
-- **Do** describe interfaces, types, and behavioral contracts
-- **Do** name specific types, function signatures, or config shapes that the agent should look for or modify
-- **Don't** reference file paths — they go stale
-- **Don't** reference line numbers
-- **Don't** assume the current implementation structure will remain the same
-
-### Behavioral, not procedural
-
-Describe **what** the system should do, not **how** to implement it. The agent will explore the codebase fresh and make its own implementation decisions.
-
-- **Good:** "The `SkillConfig` type should accept an optional `schedule` field of type `CronExpression`"
-- **Bad:** "Open src/types/skill.ts and add a schedule field on line 42"
-- **Good:** "When a user runs `/triage` with no arguments, they should see a summary of issues needing attention"
-- **Bad:** "Add a switch statement in the main handler function"
-
-### Complete acceptance criteria
-
-The agent needs to know when it's done. Every agent brief must have concrete, testable acceptance criteria. Each criterion should be independently verifiable.
-
-- **Good:** "Running `gh issue list --label needs-triage` returns issues that have been through initial classification"
-- **Bad:** "Triage should work correctly"
-
-### Explicit scope boundaries
-
-State what is out of scope. This prevents the agent from gold-plating or making assumptions about adjacent features.
-
-## Template
-
-```markdown
-## Agent Brief
-
-**Category:** bug / enhancement
-**Summary:** one-line description of what needs to happen
-
-**Current behavior:**
-Describe what happens now. For bugs, this is the broken behavior.
-For enhancements, this is the status quo the feature builds on.
-
-**Desired behavior:**
-Describe what should happen after the agent's work is complete.
-Be specific about edge cases and error conditions.
-
-**Key interfaces:**
-- `TypeName` — what needs to change and why
-- `functionName()` return type — what it currently returns vs what it should return
-- Config shape — any new configuration options needed
-
-**Acceptance criteria:**
-- [ ] Specific, testable criterion 1
-- [ ] Specific, testable criterion 2
-- [ ] Specific, testable criterion 3
-
-**Out of scope:**
-- Thing that should NOT be changed or addressed in this issue
-- Adjacent feature that might seem related but is separate
-```
-
-## Examples
-
-### Good agent brief (bug)
-
-```markdown
-## Agent Brief
-
-**Category:** bug
-**Summary:** Skill description truncation drops mid-word, producing broken output
-
-**Current behavior:**
-When a skill description exceeds 1024 characters, it is truncated at exactly
-1024 characters regardless of word boundaries. This produces descriptions
-that end mid-word (e.g. "Use when the user wants to confi").
-
-**Desired behavior:**
-Truncation should break at the last word boundary before 1024 characters
-and append "..." to indicate truncation.
-
-**Key interfaces:**
-- The `SkillMetadata` type's `description` field — no type change needed,
- but the validation/processing logic that populates it needs to respect
- word boundaries
-- Any function that reads SKILL.md frontmatter and extracts the description
-
-**Acceptance criteria:**
-- [ ] Descriptions under 1024 chars are unchanged
-- [ ] Descriptions over 1024 chars are truncated at the last word boundary
- before 1024 chars
-- [ ] Truncated descriptions end with "..."
-- [ ] The total length including "..." does not exceed 1024 chars
-
-**Out of scope:**
-- Changing the 1024 char limit itself
-- Multi-line description support
-```
-
-### Good agent brief (enhancement)
-
-```markdown
-## Agent Brief
-
-**Category:** enhancement
-**Summary:** Add `.out-of-scope/` directory support for tracking rejected feature requests
-
-**Current behavior:**
-When a feature request is rejected, the issue is closed with a `wontfix` label
-and a comment. There is no persistent record of the decision or reasoning.
-Future similar requests require the maintainer to recall or search for the
-prior discussion.
-
-**Desired behavior:**
-Rejected feature requests should be documented in `.out-of-scope/.md`
-files that capture the decision, reasoning, and links to all issues that
-requested the feature. When triaging new issues, these files should be
-checked for matches.
-
-**Key interfaces:**
-- Markdown file format in `.out-of-scope/` — each file should have a
- `# Concept Name` heading, a `**Decision:**` line, a `**Reason:**` line,
- and a `**Prior requests:**` list with issue links
-- The triage workflow should read all `.out-of-scope/*.md` files early
- and match incoming issues against them by concept similarity
-
-**Acceptance criteria:**
-- [ ] Closing a feature as wontfix creates/updates a file in `.out-of-scope/`
-- [ ] The file includes the decision, reasoning, and link to the closed issue
-- [ ] If a matching `.out-of-scope/` file already exists, the new issue is
- appended to its "Prior requests" list rather than creating a duplicate
-- [ ] During triage, existing `.out-of-scope/` files are checked and surfaced
- when a new issue matches a prior rejection
-
-**Out of scope:**
-- Automated matching (human confirms the match)
-- Reopening previously rejected features
-- Bug reports (only enhancement rejections go to `.out-of-scope/`)
-```
-
-### Good agent brief (PR)
-
-For a PR, "Current behavior" describes the state of the diff, and the brief asks the agent to finish or fix it rather than build from scratch.
-
-```markdown
-## Agent Brief
-
-**Category:** enhancement
-**Summary:** Finish the contributor's `--json` output flag for `triage list`
-
-**Current behavior:**
-The PR adds a `--json` flag that serializes the issue list to JSON. The happy
-path works and the diff matches the project's command structure. Two gaps
-remain: errors are still printed as human text (not JSON), and the new flag has
-no test coverage.
-
-**Desired behavior:**
-With `--json`, all output — including errors — is well-formed JSON on stdout,
-and the command's exit codes are unchanged. The existing human-readable output
-is untouched when the flag is absent.
-
-**Key interfaces:**
-- The command's error path should emit `{ "error": string }` under `--json`
- instead of the plain-text error
-- Reuse the existing serializer the PR already added; don't introduce a second
-
-**Acceptance criteria:**
-- [ ] `triage list --json` emits valid JSON for both success and error cases
-- [ ] Exit codes match the non-JSON command
-- [ ] A test covers the `--json` success output and one error case
-- [ ] Default (non-JSON) output is byte-for-byte unchanged
-
-**Out of scope:**
-- Adding `--json` to any other command
-- Changing the JSON shape of the success payload the PR already defined
-```
-
-### Bad agent brief
-
-```markdown
-## Agent Brief
-
-**Summary:** Fix the triage bug
-
-**What to do:**
-The triage thing is broken. Look at the main file and fix it.
-The function around line 150 has the issue.
-
-**Files to change:**
-- src/triage/handler.ts (line 150)
-- src/types.ts (line 42)
-```
-
-This is bad because:
-- No category
-- Vague description ("the triage thing is broken")
-- References file paths and line numbers that will go stale
-- No acceptance criteria
-- No scope boundaries
-- No description of current vs desired behavior
diff --git a/common/engineering/triage/OUT-OF-SCOPE.md b/common/engineering/triage/OUT-OF-SCOPE.md
deleted file mode 100644
index fc0e39f..0000000
--- a/common/engineering/triage/OUT-OF-SCOPE.md
+++ /dev/null
@@ -1,105 +0,0 @@
-# Out-of-Scope Knowledge Base
-
-The `.out-of-scope/` directory in a repo stores persistent records of rejected feature requests. It serves two purposes:
-
-1. **Institutional memory** — why a feature was rejected, so the reasoning isn't lost when the issue is closed
-2. **Deduplication** — when a new issue comes in that matches a prior rejection, the skill can surface the previous decision instead of re-litigating it
-
-## Directory structure
-
-```
-.out-of-scope/
-├── dark-mode.md
-├── plugin-system.md
-└── graphql-api.md
-```
-
-One file per **concept**, not per issue. Multiple issues requesting the same thing are grouped under one file.
-
-## File format
-
-The file should be written in a relaxed, readable style — more like a short design document than a database entry. Use paragraphs, code samples, and examples to make the reasoning clear and useful to someone encountering it for the first time.
-
-```markdown
-# Dark Mode
-
-This project does not support dark mode or user-facing theming.
-
-## Why this is out of scope
-
-The rendering pipeline assumes a single color palette defined in
-`ThemeConfig`. Supporting multiple themes would require:
-
-- A theme context provider wrapping the entire component tree
-- Per-component theme-aware style resolution
-- A persistence layer for user theme preferences
-
-This is a significant architectural change that doesn't align with the
-project's focus on content authoring. Theming is a concern for downstream
-consumers who embed or redistribute the output.
-
-```ts
-// The current ThemeConfig interface is not designed for runtime switching:
-interface ThemeConfig {
- colors: ColorPalette; // single palette, resolved at build time
- fonts: FontStack;
-}
-```
-
-## Prior requests
-
-- #42 — "Add dark mode support"
-- #87 — "Night theme for accessibility"
-- #134 — "Dark theme option"
-```
-
-### Naming the file
-
-Use a short, descriptive kebab-case name for the concept: `dark-mode.md`, `plugin-system.md`, `graphql-api.md`. The name should be recognizable enough that someone browsing the directory understands what was rejected without opening the file.
-
-### Writing the reason
-
-The reason should be substantive — not "we don't want this" but why. Good reasons reference:
-
-- Project scope or philosophy ("This project focuses on X; theming is a downstream concern")
-- Technical constraints ("Supporting this would require Y, which conflicts with our Z architecture")
-- Strategic decisions ("We chose to use A instead of B because...")
-
-The reason should be durable. Avoid referencing temporary circumstances ("we're too busy right now") — those aren't real rejections, they're deferrals.
-
-## When to check `.out-of-scope/`
-
-During triage (Step 1: Gather context), read all files in `.out-of-scope/`. When evaluating a new issue:
-
-- Check if the request matches an existing out-of-scope concept
-- Matching is by concept similarity, not keyword — "night theme" matches `dark-mode.md`
-- If there's a match, surface it to the maintainer: "This is similar to `.out-of-scope/dark-mode.md` — we rejected this before because [reason]. Do you still feel the same way?"
-
-The maintainer may:
-
-- **Confirm** — the new issue gets added to the existing file's "Prior requests" list, then closed
-- **Reconsider** — the out-of-scope file gets deleted or updated, and the issue proceeds through normal triage
-- **Disagree** — the issues are related but distinct, proceed with normal triage
-
-## When to write to `.out-of-scope/`
-
-Only when an **enhancement** (not a bug) is *rejected* as `wontfix`. This applies to enhancement PRs exactly as it does to issues — a rejected PR is recorded here so the same request doesn't return as fresh code.
-
-Do **not** write here when something is closed as `wontfix` because it's **already implemented**. That's a built feature, not a rejected one; recording it would poison the dedup checks with false rejections. Instead, the closing comment points to where the feature already lives.
-
-The flow:
-
-1. Maintainer decides a feature request is out of scope
-2. Check if a matching `.out-of-scope/` file already exists
-3. If yes: append the new issue to the "Prior requests" list
-4. If no: create a new file with the concept name, decision, reason, and first prior request
-5. Post a comment on the issue explaining the decision and mentioning the `.out-of-scope/` file
-6. Close the issue with the `wontfix` label
-
-## Updating or removing out-of-scope files
-
-If the maintainer changes their mind about a previously rejected concept:
-
-- Delete the `.out-of-scope/` file
-- The skill does not need to reopen old issues — they're historical records
-- The new issue that triggered the reconsideration proceeds through normal triage
diff --git a/common/engineering/triage/SKILL.md b/common/engineering/triage/SKILL.md
deleted file mode 100644
index be47b78..0000000
--- a/common/engineering/triage/SKILL.md
+++ /dev/null
@@ -1,112 +0,0 @@
----
-name: triage
-description: Move issues and external PRs through a state machine of triage roles — categorise, verify, grill if needed, and write agent-ready briefs.
-disable-model-invocation: true
----
-
-# Triage
-
-Move issues on the project issue tracker through a small state machine of triage roles.
-
-If this repo treats external pull requests as a request surface (see the issue-tracker config), triage covers them too: **a PR is an issue with attached code** — same roles, same states, same machine, with a few deltas marked "for a PR" below. Resolve a bare `#42` to an issue or PR per the tracker config.
-
-Every comment or issue posted to the issue tracker during triage **must** start with this disclaimer:
-
-```
-> *This was generated by AI during triage.*
-```
-
-## Reference docs
-
-- [AGENT-BRIEF.md](AGENT-BRIEF.md) — how to write durable agent briefs
-- [OUT-OF-SCOPE.md](OUT-OF-SCOPE.md) — how the `.out-of-scope/` knowledge base works
-
-## Roles
-
-Two **category** roles:
-
-- `bug` — something is broken
-- `enhancement` — new feature or improvement
-
-Five **state** roles:
-
-- `needs-triage` — maintainer needs to evaluate
-- `needs-info` — waiting on reporter for more information
-- `ready-for-agent` — fully specified, ready for an AFK agent
-- `ready-for-human` — needs human implementation
-- `wontfix` — will not be actioned
-
-For a PR, the same states read against the attached code: `ready-for-agent` means a brief is attached and an agent should take the next step on the diff; `ready-for-human` means it's ready for a human to merge.
-
-Every triaged issue should carry exactly one category role and one state role. If state roles conflict, flag it and ask the maintainer before doing anything else.
-
-These are canonical role names — the actual label strings used in the issue tracker may differ. The mapping should have been provided to you - run `/setup-matt-pocock-skills` if not.
-
-State transitions: an unlabeled issue normally goes to `needs-triage` first; from there it moves to `needs-info`, `ready-for-agent`, `ready-for-human`, or `wontfix`. `needs-info` returns to `needs-triage` once the reporter replies. The maintainer can override at any time — flag transitions that look unusual and ask before proceeding.
-
-## Invocation
-
-The maintainer invokes `/triage` and describes what they want in natural language. Interpret the request and act. Examples:
-
-- "Show me anything that needs my attention"
-- "Let's look at #42" (issue or PR)
-- "Move #42 to ready-for-agent"
-- "What's ready for agents to pick up?"
-
-## Show what needs attention
-
-Query the issue tracker and present three buckets, oldest first:
-
-1. **Unlabeled** — never triaged.
-2. **`needs-triage`** — evaluation in progress.
-3. **`needs-info` with reporter activity since the last triage notes** — needs re-evaluation.
-
-When PRs are in scope, include external PRs in these buckets and tag each line `[PR]` or `[issue]`. Discovery surfaces only *external* PRs (the tracker config defines who counts as external) — a collaborator's in-flight PR is not triage work. This filter is discovery-only; an explicitly named PR is always triaged regardless of author.
-
-Show counts and a one-line summary per item. Let the maintainer pick.
-
-## Triage a specific issue or PR
-
-1. **Gather context.** Read the full issue or PR (body, comments, labels, author, dates; for a PR, the diff too). Parse any prior triage notes so you don't re-ask resolved questions. Explore the codebase using the project's domain glossary, respecting ADRs in the area. Run two checks against the codebase: (a) **redundancy** — search for an existing implementation of the requested behavior by domain concept (not just the request's wording), and report where you looked. If found, it's an already-implemented `wontfix` (step 5). (b) **prior rejection** — read `.out-of-scope/*.md` and surface any that resembles this request.
-
-2. **Recommend.** Tell the maintainer your category and state recommendation with reasoning, plus a brief codebase summary relevant to the request — including whether it's already implemented. Wait for direction.
-
-3. **Verify the claim.** Before any grilling, check that the claim holds up. For a bug, reproduce it from the reporter's steps. For a PR, confirm the diff does what it claims — check it out, run the relevant tests or commands. Report what happened: confirmed (with code path), failed, or insufficient detail (a strong `needs-info` signal). A confirmed verification makes a much stronger agent brief.
-
-4. **Grill (if needed).** If the request needs fleshing out, run the `/grilling` and `/domain-modeling` skills together — grill it into shape one question at a time, sharpening domain terms and updating `CONTEXT.md`/ADRs inline as decisions land.
-
-5. **Apply the outcome:**
- - `ready-for-agent` — post an agent brief comment ([AGENT-BRIEF.md](AGENT-BRIEF.md)).
- - `ready-for-human` — same structure as an agent brief, but note why it can't be delegated (judgment calls, external access, design decisions, manual testing).
- - `needs-info` — post triage notes (template below).
- - `wontfix` — close, with the comment depending on *why*:
- - **Already implemented** — the change already exists in the codebase. Point to where it lives; do **not** write to `.out-of-scope/` (that KB is for *rejected* requests, not built ones).
- - **Rejected (bug)** — polite explanation, then close.
- - **Rejected (enhancement)** — write to `.out-of-scope/`, link to it from a comment, then close ([OUT-OF-SCOPE.md](OUT-OF-SCOPE.md)).
- - `needs-triage` — apply the role. Optional comment if there's partial progress.
-
-## Quick state override
-
-If the maintainer says "move #42 to ready-for-agent", trust them and apply the role directly. Confirm what you're about to do (role changes, comment, close), then act. Skip grilling. If moving to `ready-for-agent` without a grilling session, ask whether they want to write an agent brief.
-
-## Needs-info template
-
-```markdown
-## Triage Notes
-
-**What we've established so far:**
-
-- point 1
-- point 2
-
-**What we still need from you (@reporter):**
-
-- question 1
-- question 2
-```
-
-Capture everything resolved during grilling under "established so far" so the work isn't lost. Questions must be specific and actionable, not "please provide more info".
-
-## Resuming a previous session
-
-If prior triage notes exist on the issue or PR, read them, check whether the reporter has answered any outstanding questions, and present an updated picture before continuing. Don't re-ask resolved questions.
diff --git a/common/productivity/grill-me/SKILL.md b/common/productivity/grill-me/SKILL.md
deleted file mode 100644
index 9470cfc..0000000
--- a/common/productivity/grill-me/SKILL.md
+++ /dev/null
@@ -1,7 +0,0 @@
----
-name: grill-me
-description: A relentless interview to sharpen a plan or design.
-disable-model-invocation: true
----
-
-Run a `/grilling` session.
diff --git a/common/productivity/grilling/SKILL.md b/common/productivity/grilling/SKILL.md
deleted file mode 100644
index fe3569d..0000000
--- a/common/productivity/grilling/SKILL.md
+++ /dev/null
@@ -1,10 +0,0 @@
----
-name: grilling
-description: Interview the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.
----
-
-Interview me relentlessly about every aspect of this plan until we reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one-by-one. For each question, provide your recommended answer.
-
-Ask the questions one at a time, waiting for feedback on each question before continuing. Asking multiple questions at once is bewildering.
-
-If a question can be answered by exploring the codebase, explore the codebase instead.
diff --git a/common/productivity/handoff/SKILL.md b/common/productivity/handoff/SKILL.md
deleted file mode 100644
index ec762d9..0000000
--- a/common/productivity/handoff/SKILL.md
+++ /dev/null
@@ -1,16 +0,0 @@
----
-name: handoff
-description: Compact the current conversation into a handoff document for another agent to pick up.
-argument-hint: "What will the next session be used for?"
-disable-model-invocation: true
----
-
-Write a handoff document summarising the current conversation so a fresh agent can continue the work. Save to the temporary directory of the user's OS - not the current workspace.
-
-Include a "suggested skills" section in the document, which suggests skills that the agent should invoke.
-
-Do not duplicate content already captured in other artifacts (PRDs, plans, ADRs, issues, commits, diffs). Reference them by path or URL instead.
-
-Redact any sensitive information, such as API keys, passwords, or personally identifiable information.
-
-If the user passed arguments, treat them as a description of what the next session will focus on and tailor the doc accordingly.
diff --git a/common/productivity/writing-great-skills/SKILL.md b/common/productivity/writing-great-skills/SKILL.md
deleted file mode 100644
index 61abad4..0000000
--- a/common/productivity/writing-great-skills/SKILL.md
+++ /dev/null
@@ -1,82 +0,0 @@
----
-name: writing-great-skills
-description: Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.
-disable-model-invocation: true
----
-
-A skill exists to wrangle determinism out of a stochastic system. **Predictability** — the agent taking the same _process_ every run, not producing the same output — is the root virtue; every lever below serves it.
-
-**Bold terms** are defined in [`GLOSSARY.md`](GLOSSARY.md); look them up there for the full meaning.
-
-## Invocation
-
-Two choices, trading different costs:
-
-- A **model-invoked** skill keeps a **description**, so the agent can fire it autonomously _and_ other skills can reach it (you can still type its name too). It contributes to **context load** — the description sits in the window every turn. Mechanics: omit `disable-model-invocation`, and write a model-facing description with rich trigger phrasing ("Use when the user wants…, mentions…").
-- A **user-invoked** skill strips the description from the agent's reach: only you, typing its name, can invoke it — and no other skill can. Zero context load, but it spends **cognitive load**: _you_ are the index that must remember it exists. Mechanics: set `disable-model-invocation: true`; the `description` becomes human-facing — a one-line summary, trigger lists stripped.
-
-Pick model-invocation only when the agent must reach the skill on its own, or another skill must. If it only ever fires by hand, make it user-invoked and pay no context load.
-
-When user-invoked skills multiply past what you can remember, that piled-up cognitive load is cured by a **router skill**: one user-invoked skill that names the others and when to reach for each.
-
-## Writing the description
-
-A model-invoked **description** does two jobs — state what the skill is, and list the **branches** that should trigger it. Every word increases **context load**, so a description earns even harder pruning than the body:
-
-- **Front-load the skill's leading word** — the description is where it does its invocation work.
-- **One trigger per branch.** Synonyms that rename a single branch are **duplication** — "build features using TDD … asks for test-first development" is one branch written twice. Collapse them; keep only genuinely distinct branches.
-- **Cut identity that's already in the body.** Keep the description to triggers, plus any "when another skill needs…" reach clause.
-
-## Information hierarchy
-
-A skill is built from two content types — **steps** and **reference** — that mix freely: a skill can be all steps, all reference, or both. The core decision is which to use and where each sits on the **information hierarchy**, a ladder ranked by how immediately the agent needs the material:
-
-1. **In-skill step** — an ordered action in `SKILL.md`, the primary tier: what the agent does, in order. Each step ends on a **completion criterion**, the condition that tells the agent the work is done. Make it _checkable_ (can the agent tell done from not-done?) and, where it matters, _exhaustive_ ("every modified model accounted for", not "produce a change list") — a vague criterion invites **premature completion**.
-2. **In-skill reference** — a definition, rule, or fact in `SKILL.md`, consulted on demand. Often a legitimately flat peer-set (every rule of a review on one rung) — a fine arrangement, not a smell. _This skill is all reference._
-3. **External reference** — reference pushed out of `SKILL.md` into a separate file, reached by a **context pointer**, loaded only when the pointer fires. (Spans _disclosed_ reference — a sibling file like `GLOSSARY.md`, still part of the skill — through fully **external reference** that lives outside the skill system and any skill can point at.)
-
-A demanding completion criterion drives thorough **legwork** — the digging the agent does within the work — whether the skill has steps or not, since "every rule applied" binds flat reference just as "every step done" binds a sequence.
-
-Push too little down and the top bloats; push too much and you hide material the agent actually needs. That tension is the whole decision.
-
-**Progressive disclosure** is the move down the ladder — out of `SKILL.md` into a linked file — so the top stays legible. Mechanics: a linked `.md` file in the skill folder, named for what it holds (this skill discloses its full definitions to `GLOSSARY.md`). Some skills are used in more than one way, and each distinct way is a **branch** — different runs taking different paths through the skill. Branching is the cleanest disclosure test: inline what every branch needs, and push behind a pointer what only some branches reach. A **context pointer**'s _wording_, not its target, decides when and how reliably the agent reaches the material.
-
-Where the ladder decides _how far down_ a piece sits, **co-location** decides _what sits beside it_ once there: keep a concept's definition, rules, and caveats under one heading rather than scattered, so reading one part brings its neighbours with it.
-
-## When to split
-
-**Granularity** is how finely you divide skills, and each cut spends one of the two loads, so split only when the cut earns it. Two cuts:
-
-- **By invocation** — split off a **model-invoked** skill when you have a distinct **leading word** that should trigger it on its own, or another skill must reach it. You pay **context load** for the new always-loaded **description**, so that independent reach has to be worth it.
-- **By sequence** — split a run of **steps** when the steps still ahead (a step's **post-completion steps**) tempt the agent to rush the one in front of it (**premature completion**). Keeping them out of view encourages the agent to do more **legwork** on the current task.
-
-## Pruning
-
-Keep each meaning in a **single source of truth**: one authoritative place, so changing the behaviour is a one-place edit.
-
-Check every line for **relevance**: does it still bear on what the skill does?
-
-Then hunt **no-ops** sentence by sentence, not just line by line: run the no-op test on each sentence in isolation, and when one fails, delete the whole sentence rather than trim words from it. Be aggressive — most prose that fails should go, not be rewritten.
-
-## Leading words
-
-A **leading word** is a compact concept already living in the model's pretraining that the agent thinks with while running the skill (e.g. _lesson_, _fog of war_, _tracer bullets_). Repeated throughout the text (though not necessarily - a strong leading word might only be needed once), it accumulates a distributed definition and anchors a whole region of behaviour in the fewest tokens, by recruiting priors the model already holds.
-
-It serves predictability twice. In the body it anchors _execution_: the agent reaches for the same behaviour every time the word appears. In the description it anchors _invocation_: when the same word lives in your prompts, docs, and code, the agent links that shared language to the skill and fires it more reliably.
-
-Hunt for opportunities to refactor skills to use leading words. A triad spelled out at three sites (**duplication**), a description spending a sentence to gesture at one idea — each is a passage begging to **collapse** into a single token. Examples include:
-
-- "fast, deterministic, low-overhead" -> _tight_ — one quality restated across a phase — into a single pretrained word (a _tight_ loop).
-- "a loop you believe in" -> _red_ — converts a fuzzy gate into a binary observable state (the loop goes _red_ on the bug, or it doesn't).
-
-You win twice over: fewer tokens, _and_ a sharper hook for the agent to hang its thinking on. Assume every skill is carrying restatements that leading words retire — go find them.
-
-## Failure modes
-
-Use these to diagnose issues the user may be having with the skill.
-
-- **Premature completion** — ending a step before it's genuinely done, attention slipping to _being done_. Defence, in order: sharpen the completion criterion first (cheap, local); only if it is irreducibly fuzzy _and_ you observe the rush, hide the post-completion steps by splitting (the sequence cut).
-- **Duplication** — the same meaning in more than one place. Costs maintenance and tokens, and inflates a meaning's prominence on the ladder past its real rank.
-- **Sediment** — stale layers that settle because adding feels safe and removing feels risky. The default fate of any skill without a pruning discipline.
-- **Sprawl** — a skill simply too long, even when every line is live and unique. Hurts readability and maintainability and wastes tokens. The cure is the ladder: disclose **reference** behind pointers, and split by **branch** or sequence so each path carries only what it needs.
-- **No-op** — a line the model already obeys by default, so you pay load to say nothing. The test: does it change behaviour versus the default? A weak leading word (_be thorough_ when the agent is already thorough-ish) is a no-op; the fix is a stronger word (_relentless_), not a different technique.
diff --git a/common/productivity/writing-great-skills/references/GLOSSARY.md b/common/productivity/writing-great-skills/references/GLOSSARY.md
deleted file mode 100644
index 665cf07..0000000
--- a/common/productivity/writing-great-skills/references/GLOSSARY.md
+++ /dev/null
@@ -1,181 +0,0 @@
-# Glossary — Building Great Skills
-
-The domain model for what makes a skill great. A skill exists to wrangle determinism out of a stochastic system; every term below is a lever on that goal. This is the disclosed reference for [`writing-great-skills`](SKILL.md).
-
-**Bold terms** in any definition are themselves defined in this glossary; find them by their heading.
-
-## Language
-
-### Predictability
-
-The degree to which a skill makes the agent behave the same *way* on every run — the same process, not the same output (a brainstorming skill should *predictably* diverge; its tokens vary, its behaviour doesn't). The root virtue every other term serves — cost and maintainability are symptoms of it, not rivals.
-
-_Avoid_: consistency, reliability, robustness, output-determinism
-
-### Model-Invoked
-
-A skill that keeps its **description** field, so the agent can see it and fire it autonomously — and the human can still type its name, so model-invocation always *includes* user reach. There is no model-only state: a description only ever *adds* agent discovery, never removes the human's. Pays a permanent **context load** on every turn in exchange for that discoverability. Reachable by other skills, because the description that makes it agent-discoverable makes it invocable. A model-invoked skill whose content is all **reference** is also one home for shared reference: another skill can invoke it, so reference needed by several skills lives in one place. Pick model-invocation only when the agent must reach the skill on its own; if it never fires except by hand, drop the description and pay no context load.
-
-_Avoid_: ability, tool, capability
-
-### User-Invoked
-
-A skill with its **description** stripped — invisible to the agent and reachable only by the human typing its name (user-*only*, where **model-invoked** is user-*and-agent*). Trades agent-discoverability for zero **context load**. Because it has no description, nothing but the human can reach it: no other skill can fire it.
-
-_Avoid_: procedure, workflow, command
-
-### Description
-
-The skill's machine-readable trigger, and the one **context pointer** a **model-invoked** skill is forced to keep loaded at all times. Its mere presence *is* the invocation axis: keep it and the skill is model-invoked (and reachable by other skills); delete it and the skill is **user-invoked**, reachable only by the human. The source of a model-invoked skill's **context load**.
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-_Avoid_: frontmatter, summary
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-### Context Pointer
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-A reference held in the agent's context that names some out-of-context material and encodes the condition for reaching it. The **description** is the top-level context pointer (context window → skill); pointers to disclosed files are the same object one level down. Its wording, not the target, decides *when* the agent reaches — and *how reliably*. A must-have target behind a weakly worded pointer is a variance bug: fix the wording first, and inline the material only if sharpening fails.
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-_Avoid_: link, reference, import
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-### Context Load
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-The cost a **model-invoked** skill imposes on the agent's context window — its **description**, always loaded, spending both tokens and attention. What **user-invoked** skills escape by having no description, and the brake on splitting into more model-invoked skills.
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-_Avoid_: token cost, context bloat
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-### Cognitive Load
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-The cost a **user-invoked** skill imposes on the human — what they must hold in their head: which skills exist and when to reach for each (the human is the index). What **model-invocation** removes by being agent-discoverable, and the brake on splitting into more user-invoked skills. Not a cost to minimise: it is the price of human agency, the reason some skills stay user-invoked. Spend it where human judgement matters; remove it where it does not.
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-_Avoid_: human index, burden, overhead
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-### Granularity
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-How finely you divide skills. Finer division spends one of the two loads: more **model-invoked** skills spend **context load** (more descriptions crowding the window and competing for attention); more **user-invoked** skills spend **cognitive load** (more for the human to remember and reach for). Two cuts guide the division. By **invocation**, split off a model-invoked skill where you have a distinct **leading word** to trigger it — a trigger word you actually use in your prompts. By **sequence**, split a run of **steps** where a step's **post-completion steps** need hiding, since isolating it in its own context clears what follows. Beware the reverse: merging sequences exposes each step's post-completion steps to what follows, inviting premature completion.
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-_Avoid_: chunking, modularity
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-### Router Skill
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-A **user-invoked** skill whose job is to point at your other user-invoked skills — naming each and when to reach for it — so the human has one skill to remember instead of many. It can only hint, never fire them: user-invoked skills have no **description**, so nothing but the human can reach them. The cure for **cognitive load** when user-invoked skills multiply.
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-_Avoid_: dispatcher, menu, registry, index, router procedure
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-### Information Hierarchy
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-A skill's content ranked by how immediately the agent needs it — a single ladder, produced by two cuts: in-file or behind a pointer, and step or reference. The rungs:
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-- **Steps** — in-file, primary
-- **Reference**, in-file — secondary
-- **Reference**, disclosed — behind a **context pointer**
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-A skill with no **steps** uses just the bottom two rungs — often a legitimately flat peer-set (e.g. every rule of a review on one rung), which is a fine arrangement, not a smell. The hierarchy is independent of invocation: a skill can be model- or user-invoked whether it is all steps, all reference, or both. When a skill has steps, in-file reference that should be disclosed buries them and turns attending to them into a coin-flip — a variance lever, not just a legibility one. Keep the top of the ladder legible; push down it whatever you can.
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-_Avoid_: structure, organization, layout
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-### Co-location
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-Keeping the material an agent needs at once in one place — a concept's definition, rules, and caveats under a single heading, not scattered across the file — so reading one part brings its neighbours with it. The within-file companion to the **Information Hierarchy**: the hierarchy ranks *how far down* a piece sits; co-location decides *what sits beside it* once there. There is no formula for the right format of a body of **reference**; the test is that a skill should read like documentation written for the agent, and grouped material reads that way where scattered material does not. Distinct from **Duplication**: that repeats one meaning in two places, where scattering fragments a single meaning across many.
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-_Avoid_: grouping, clustering, cohesion
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-### Branch
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-A distinct way a skill can be invoked — a case the skill handles — so different runs take different paths through it. A skill with many steps may carry many branches; a linear one has none.
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-_Avoid_: path, case, fork
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-### Progressive Disclosure
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-Moving **reference** down the ladder — out of SKILL.md and behind a **context pointer** — so the top stays legible. Not primarily a token optimisation; it is how the **information hierarchy** is protected. Licensed by **branching**: disclose what only some branches need, inline what every path needs, and if a pointer fires unreliably on must-have material, sharpen its wording, and pull it back inline only if that fails.
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-_Avoid_: lazy loading, chunking
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-### Steps
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-The ordered actions the agent performs — when a skill has them, the primary tier of its content, and the part that earns its place in SKILL.md. Not every skill has steps: a skill can be all steps (`tdd`), all **reference** (a review), or both, independent of invocation. Every step ends on a **completion criterion**, clear or vague.
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-_Avoid_: workflow, instructions, choreography
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-### Completion Criterion
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-The condition that tells the agent a unit of work is done — the target it judges against. Two properties make it a lever, not just a quality. Its **clarity** (can the agent tell done from not-done?) resists **premature completion** — a vague bound ("understanding reached") lets the agent declare done and slip to the next step; this axis needs *steps* to bite, since premature completion is a between-steps failure. Its **demand** (how much it requires) sets **legwork** — "every modified model accounted for" forces thorough work where "produce a change list" does not — and this axis is *not* step-bound: it can bind a body of flat reference too, which is how a skill with no steps still carries an exhaustiveness bar ("every rule applied"). The strongest criteria are both checkable and exhaustive.
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-_Avoid_: done condition, exit condition, stopping rule
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-### Post-Completion Steps
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-The **steps** that follow the current step. Visible, they pull the agent forward into **premature completion** — the more it sees, the stronger the tug; the defence is to hide them by splitting the sequence of steps into two.
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-_Avoid_: horizon, fog of war, lookahead
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-### Legwork
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-The work an agent does behind the scenes within a single step — reading files, exploring the codebase, making changes, digging up what it needs rather than offloading to the user. It lives below the step structure: never written as its own step, latent in the wording, controlled by the agent rather than the skill. The within-step counterpart to **post-completion steps**' across-step pull. Raised by a **leading word** (_comprehensive_, _thorough_) or a **completion criterion** that demands the work be exhaustive — including the demand axis applied to flat reference, which is what drives a skill of flat reference to cover all its rungs. Goes thin either when that demand is missing or when **premature completion** cuts the step short.
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-_Avoid_: scope, effort, diligence, coverage
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-### Reference
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-Material the agent refers to on demand — definitions, facts, parameters, examples, conditional instructions. When a skill has **steps** it is secondary to them; when a skill has none it is the entire content; or it lives outside any skill entirely — see **External Reference**. Reached via **context pointers**, and the prime candidate for **progressive disclosure**.
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-_Avoid_: supporting material, docs, background
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-### External Reference
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-**Reference** that lives outside the skill system — a plain file, no **description**, no **steps**, not invocable — that any skill can point at. The home for shared reference that needn't fire on its own, and the only shared home two **user-invoked** skills can use, since neither has a description and so neither can fire the other.
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-_Avoid_: doc, resource, knowledge base
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-### Leading Word
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-A compact concept — also called a *Leitwort* — already living in the model's pretraining, that the agent thinks with while running the skill. It encodes a behavioural principle in the fewest possible tokens by invoking priors the model already holds (e.g. _lesson_, _proximal zone of development_, _fog of war_, _tracer bullets_). Repeated as a token, never as a sentence, it accumulates a distributed definition across the skill and anchors a whole region of behaviour. Coining your own works if you define it clearly, but a made-up word recruits no priors — you pay in definition tokens what a pretrained word gives free. Reach for an existing word first.
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-A leading word serves **predictability** twice. In the body it anchors **execution** — the agent reaches for the same behaviour every time the concept appears, and inside flat reference it focuses attention on a class of thing to look for, recruiting the right checks each run. In the **description** it anchors **invocation** — and not only within the skill: when the same word lives in your prompts, your docs, and your codebase, the agent links that shared language to the skill and fires it more reliably. Word a description with the leading words you actually use when you want the skill.
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-_Avoid_: keyword, term, motif
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-### Single Source of Truth
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-The desired state where each meaning lives in exactly one authoritative place, so a change to the skill's behaviour is a change in one place. **Duplication** is its violation.
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-_Avoid_: home, canonical location
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-### Relevance
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-Whether a line still bears on what the skill does — the lens for what to keep. A line loses relevance either by never bearing on the task (mere exposition, or a **branch** that should be disclosed) or by going stale: drifting out of date as the behaviour or world it describes changes. Shorter skills are easier to keep relevant, because each line is cheaper to check. Distinct from **no-op**: relevance asks whether a line bears on the task, not whether it changes behaviour.
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-_Avoid_: load-bearing, staleness, freshness
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-## Failure Modes
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-### Premature Completion
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-Ending the current step before it is genuinely done, because the agent's attention slips to being done rather than to the work. A between-steps failure: it needs **steps** to occur — a skill with no steps that quits early isn't premature completion but thin **legwork** under an unmet demand. A tug-of-war between two forces: visible **post-completion steps** (the pull forward) and the **completion criterion**'s clarity (the resistance — a sharp, checkable bar holds; a vague one gives way). Fuzziness is the necessary condition: a sharp bound resists the pull no matter how many later steps are visible, so a step that never rushes needs no defending. Two levers hold a step that does, but reach for them in order: **sharpen the bound first** — it is local and cheap. Only when the criterion is irreducibly fuzzy *and* you actually observe the rush do you **hide the later steps** — and hiding only works across a real context boundary (a user-invoked hand-off or a subagent dispatch; an inline model-invoked call leaves the later steps in context and clears nothing). One cause of thin legwork, but distinct from it: legwork can be thin even when a step runs to full completion.
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-_Avoid_: premature closure, the rush, rushing, shortcutting
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-### Duplication
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-The same meaning given more than one **single source of truth**. It costs maintenance (change one place, you must change the others), costs tokens, and inflates prominence — repeating a meaning weights it on the ladder past its real rank. The accidental inverse of a **leading word**, which raises attention on purpose by repeating a token, never the meaning.
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-_Avoid_: repetition, redundancy
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-### Sediment
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-Layers of old content that settle in a skill and are never cleared, because adding feels safe and removing feels risky — so stale and irrelevant lines accumulate and you must core down through them to find what is still live. The default fate of any skill without a pruning discipline; the slow erosion of **relevance**, as opposed to **duplication**'s repeated meaning.
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-_Avoid_: accretion, bloat, cruft, rot
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-### Sprawl
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-A skill that is simply too long — too many lines in SKILL.md — independent of whether they are stale or repeated. Even an all-live, all-unique skill can sprawl. It costs readability (the agent wades through more before it can act, and attention thins across the excess), maintainability (every extra line is one more to keep **relevant**), and tokens. The cure is the **information hierarchy**: push **reference** down behind **context pointers**, and split by **branch** or sequence so each path carries only what it needs. Distinct from **sediment** (length from stale accumulation) and **duplication** (length from repeated meaning) — sprawl is length itself, whatever its cause.
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-_Avoid_: bloat, length, size, verbosity
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-### No-Op
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-An instruction that changes nothing because the model already does it by default — you pay load to tell the agent what it would do anyway. The test: does a line change behaviour versus the default? A line can be perfectly **relevant** and still be a no-op. The same priors that make a **leading word** free make a no-op worthless.
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-A leading word is a *technique*; No-Op is a *verdict* on a line — and they cross. A leading word too weak to beat the default is a no-op (_be thorough_ when the agent is already thorough-ish), and the fix is a stronger word that passes the verdict (_relentless_), not a different technique. So the No-Op test — does it change behaviour versus the default? — is also how you grade whether a leading word is earning its repetitions. This is model-relative, not reader-relative: two people disagreeing over whether a line is a no-op disagree about the default, and settle it by running the skill, not by debate.
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-_Avoid_: redundant instruction, restating the obvious, belaboring